-About XILVAN DESIGN GAMES-
Us, Xilvan Design, create indie games for fun.
I started creating games since 1993, our firsts games weren't playable. We've made fully playable
games since 1998 like Labyrinth C128, The Quest(Cube Quest). Then, in 1999, we started to build
Soul of Sphere in Visual Basic 5.0.
Since 2004, we bought Blitz3D, a 3D programming language.
It uses Basic & DirectX7.1. Most of our games are still
working fine. I'm still using that program.
I started creating games since 1993, our firsts games weren't playable. We've made fully playable
games since 1998 like Labyrinth C128, The Quest(Cube Quest). Then, in 1999, we started to build
Soul of Sphere in Visual Basic 5.0.
Since 2004, we bought Blitz3D, a 3D programming language.
It uses Basic & DirectX7.1. Most of our games are still
working fine. I'm still using that program.
Our first 3D game ever was
- The Maze.
- 2D Cubic Quest.
- Alako the Koala.
- Save Candy.
- Soul of Sphere.
- Age of Dreams.
- Lights of Dreams IV.
- Candy World I & II.
- Candy World Adventures.
- Candy Racing Cup.
- Candy to the Rescue IV.
- Candy in Space I, II, II.
- Candy's Space Adventures.
- Candy's Space Mysteries I&II.
- Lights of Dreams V.
- The Maze.
- 2D Cubic Quest.
- Alako the Koala.
- Save Candy.
- Soul of Sphere.
- Age of Dreams.
- Lights of Dreams IV.
- Candy World I & II.
- Candy World Adventures.
- Candy Racing Cup.
- Candy to the Rescue IV.
- Candy in Space I, II, II.
- Candy's Space Adventures.
- Candy's Space Mysteries I&II.
- Lights of Dreams V.
We build games for you.
Building games like this cost not too much money.
Your contribution may be accepted.
Your contribution may be accepted.